High Power Electromagnetic Pulse generation techniques and High Power Microwave technology have matured to the point where practical E-bombs (Electromagnetic bombs) are becoming technically feasible, with new applications in both Strategic and Tactical Information Warfare. The development of conventional E-bomb devices allows their use in non-nuclear confrontations. This paper discusses aspects of the technology base, weapon delivery techniques and proposes a doctrinal foundation for the use of such devices in warhead and bomb applications.
Electromagnetic bombs are Weapons of Electrical Mass Destruction with applications across a broad spectrum of targets, spanning both the strategic and tactical. As such their use offers a very high payoff in attacking the fundamental information processing and communication facilities of a target system. The massed application of these weapons will produce substantial paralysis in any target system, thus providing a decisive advantage in the conduct of Electronic Combat, Offensive Counter Air and Strategic Air Attack. Generators would be useless, cars wouldn't run, and there would be no chance of making a phone call. In a matter of seconds, a big enough e-bomb could thrust an entire city back 200 years or cripple a military unit. The basic principle used in an e-bomb is electromagnetic pulse effect.
EMP effect can result in irreversible damage to a wide range of electrical and electronic equipment, particularly computers and radio or radar etc. having military importance. Commercial computer equipment is particularly vulnerable to EMP effects. The technology base which may be applied to the design of electromagnetic bombs is both diverse, and in many areas quite mature. Key technologies which are extant in the area are explosively pumped Flux Compression Generators (FCG), explosive or propellant driven Magneto-Hydrodynamic (MHD) generators and a range of HPM devices, the foremost of which is the Virtual Cathode Oscillator or Vircator.
The next Pearl Harbor will not announce itself with a searing flash of nuclear light or with the plaintive wails of those dying of Ebola or its genetically engineered twin. You will hear a sharp crack in the distance. By the time you mistakenly identify this sound as an innocent clap of thunder, the civilized world will have become unhinged. Fluorescent lights and television sets will glow eerily bright, despite being turned off. The aroma of ozone mixed with smoldering plastic will seep from outlet covers as electric wires arc and telephone lines melt. Your Palm Pilot and MP3 player will feel warm to the touch, their batteries overloaded. Your computer, and every bit of data on it, will be toast. And then you will notice that the world sounds different too. The background music of civilization, the whirl of internal-combustion engines, will have stopped. Save a few diesels, engines will never start again. You, however, will remain unharmed, as you find yourself thrust backward 200 years, to a time when electricity meant a lightning bolt fracturing the night sky. This is not a hypothetical, son-of-Y2K scenario. It is a realistic assessment of the damage that could be inflicted by a new generation of weapons--E-bombs.
Anyone who's been through a prolonged power outage knows that it's an extremely trying experience. Within an hour of losing electricity, you develop a healthy appreciation of all the electrical devices you rely on in life. A couple hours later, you start pacing around your house. After a few days without lights, electric heat or TV, your stress level shoots through the roof. But in the grand scheme of things, that's nothing. If an outage hits an entire city, and there aren't adequate emergency resources, people may die from exposure, companies may suffer huge productivity losses and millions of dollars of food may spoil. If a power outage hit on a much larger scale, it could shut down the electronic networks that keep governments and militaries running. We are utterly dependent on power, and when it's gone, things get very bad, very fast.
An electromagnetic bomb, or e-bomb, is a weapon designed to take advantage of this dependency. But instead of simply cutting off power in an area, an e-bomb would actually destroy most machines that use electricity. Generators would be useless, cars wouldn't run, and there would be no chance of making a phone call. In a matter of seconds, a big enough e-bomb could thrust an entire city back 200 years or cripple a military unit.